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Bow |
5 |
Item |
Weapon |
This card remains in play for the rest of the game. Persistent: At the end of the Power Up Phase, gain +1 damage counter for each Archer card you have in play. |
2 |
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Dagger |
6 |
Item |
Weapon |
This card remains in play for the rest of the game. Persistent: At the end of the Power Up Phase, gain +2 Attack for each Rogue card you have in play. |
2 |
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Shield |
4 |
Item |
|
This card remains in play for the rest of the game. Persistent: You may ignore Final Acts. |
2 |
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Potion |
|
Item |
Consumable |
This card remains in play for the rest of the game. Persistent: Once during the Power Up Phase or your Battle Phase, you may play one of your non-item, non-SUPER cards again, as if just played from your hand. If you do this, trash Potion. |
4 |
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Breastplate |
6 |
Item |
|
This card remains in play for the rest of the game. Persistent: +5 Attack. |
2 |
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Robe |
4 |
Item |
|
This card remains in play for the rest of the game. Persistent: +3 Energy. |
2 |
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Backpack |
3 |
Item |
|
This card remains in play for the rest of the game. Persistent: In the Clean-Up Phase, instead of drawing 4 cards, draw 6 cards. Then, discard 2 cards. |
2 |
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Marbles |
2 |
Item |
Consumable |
This card remains in play for the rest of the game. Persistent: Once during your Battle Phase, you may gain +5 damage counters. If you do this, trash Marbles. |
4 |