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Pulverize |
3 |
SUPER Skill |
Knight |
+9 Attack. |
1 |
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Falling Star |
7 |
SUPER Skill |
Wizard |
During your Battle Phase>, choose a location and place 6 damage counters on all monsters there. Then, place 1 damage counters on all monsters in the surrounding locations. |
1 |
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Rain of Arrows |
5 |
SUPER Skill |
Archer |
Gain +9 damage counters. |
1 |
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Dramatic Display |
2 |
SUPER Skill |
Rogue |
Look at the top 2 cards of your deck. Discard any number of them and put the rest on top of your deck in any order. At the end of the Power Up Phase, gain +3 Attack for each Rogue card you have in play. |
1 |
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Mystic Ball |
5 |
SUPER Item |
|
This card remains in play for the rest of the game. Attach to target non-SUPER familiar you have in play. Persistent: Attached familiar gains Persistent and is a SUPER card. At the end of the Power Up Phase, gain +2 Attack for each familiar of the same family as the attached familiar. |
1 |
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Super Potion |
5 |
SUPER Item |
|
This card remains in play for the rest of the game. Persistent: Once during the Power Up Phase or your Battle Phase, you may play one of your non-item, non-SUPER cards again, as if just played from your hand. |
1 |
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Sticker |
|
SUPER Item |
|
This card remains in play for the rest of the game. Attach to a non-consumable, non-SUPER item you have in play. Persistent: Attached item is a SUPER card. Sticker gains the Persistent effects of the attached item. |
1 |
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Ancient Hilt |
6 |
SUPER Item |
|
This card remains in play for the rest of the game. Persistent: During your Battle Phase, gain + Attack equal to your current Energy. |
1 |