The Guardians Explore

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A card based adventure game for everyone.

Very thematic experience.

Accessible and strategic.

Party up now

The Guardians Explore Card Gallery

Card Name Energy Cost Type Class Ability Text Rarity
Pulverize 3 SUPER Skill Knight +9 Attack. 1
Falling Star 7 SUPER Skill Wizard During your Battle Phase>, choose a location and place 6 damage counters on all monsters there. Then, place 1 damage counters on all monsters in the surrounding locations. 1
Rain of Arrows 5 SUPER Skill Archer Gain +9 damage counters. 1
Dramatic Display 2 SUPER Skill Rogue Look at the top 2 cards of your deck. Discard any number of them and put the rest on top of your deck in any order. At the end of the Power Up Phase, gain +3 Attack for each Rogue card you have in play. 1
Mystic Ball 5 SUPER Item This card remains in play for the rest of the game. Attach to target non-SUPER familiar you have in play. Persistent: Attached familiar gains Persistent and is a SUPER card. At the end of the Power Up Phase, gain +2 Attack for each familiar of the same family as the attached familiar. 1
Super Potion 5 SUPER Item This card remains in play for the rest of the game. Persistent: Once during the Power Up Phase or your Battle Phase, you may play one of your non-item, non-SUPER cards again, as if just played from your hand. 1
Sticker SUPER Item This card remains in play for the rest of the game. Attach to a non-consumable, non-SUPER item you have in play. Persistent: Attached item is a SUPER card. Sticker gains the Persistent effects of the attached item. 1
Ancient Hilt 6 SUPER Item This card remains in play for the rest of the game. Persistent: During your Battle Phase, gain + Attack equal to your current Energy. 1